Conceived and recorded on the morning of Dec. 27th, 2015.
channelGlitchSynthDef passes its input to its output and adds a slight “squared” distortion. It takes the gain as its only parameter and we modulate this with a
Pmonoto create a glitch effect.
collecton the drone pattern in order to store the frequency in the environment variable
~freq, where the next pattern can access it. After storing it, we detune it slightly. Note that the return value of the function passed to
collectneeds to be the event itself if we want the following
playmethod to work correctly.
Sometimes a simple
s.scopemakes a very compelling visualization.