scotw007: Music for a Cold Morning
Conceived and recorded on the morning of Dec. 27th, 2015.
Of note:

The
channelGlitch
SynthDef passes its input to its output and adds a slight “squared” distortion. It takes the gain as its only parameter and we modulate this with aPmono
to create a glitch effect. 
We call
collect ...
Tuning and Timbre, Part II
In Part I, we replaced the usual formula for the harmonics of a tone (\(f_n = n \cdot f_0\)) with this one:
where \(f_n\) is the frequency of the nth partial, \(f_0\) is the fundamental frequency, and \(A\) is the inharmonicity parameter. (Note that when ...
Tuning and Timbre, Part I
This is the first of two posts that explore the connection between tuning (the location of notes in a scale) and timbre (the particular sonic character of a tone). In this post, we discuss the theoretical aspects of this connection, and in the second post we will build a little ...
OO Windchime
In this post, we will generalize the square “windchime” from scotw005 to a regular polygon with an arbitrary number of sides. In so doing, we will learn how to write classes in SuperCollider as well as about an interesting algorithm for deciding whether a given point lies inside a regular ...